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Of course, no matter how many special skills and items you can bring over to a new game, the characters almost never are able to remember the game's plot and fix any mistakes they may have made, or they are told that " You Shouldn't Know This Already." You can also just pretend that New Game+ mode is playing a new game while averting the With This Herring trope since you start off this time with much better gear. The simple pleasure of replaying a game you've fallen in love with, only now you know where everything is and can do everything efficiently.If a game lets you carry over your cosmetics or equipment, you can replay the early hours with the look you prefer the characters to be in.New Game + is also generally a good excuse to replay the game in a more convenient fashion, such as making different decisions in choice-based games, or turning on fun cheats like filters and invincibility that don't unlock until you've beaten the game once.Such rewards are typically awarded at the very end of the game, and thus would otherwise see little actual use. It gives the player a chance to use the Bragging Rights Reward on something more significant than leftover Mooks, allowing you to see just how powerful it really is ( or isn't).Similarly, some games lock their most exotic or experimental equipment behind New Game +, especially if they break the game or, inversely, don't work as well as the rest.A more basic reason is getting over the initial "hump" of the First Town playthrough, where things are generally slower to get through because the player doesn't have all their moves yet the first time around. Indeed, playing through the game twice or thrice may be the best way to power up so you can face the Bonus Dungeon. So the player has a shot at things like multiple pathways and Multiple Endings.There are several benefits for doing this: New Game+ is the option of starting a new game by accessing a previous finished game, allowing you to start with improved stats, new costumes or items won beforehand.
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